
//
// Simple gear works at true speed that is greater than "SimpleGearModelTS"
// Complex gear works at true speed that is lesser than "ComplexGearModelTS"
//

SimpleGearModelTS = 1.0
ComplexGearModelTS = 0.5


//
// This value determines how fast one formation transforms to another.
//

FormationBlendingTime = 20.0

//
// Radius of fly-around maneuver in idle mode
//

StandByRadius = 1000.0

//
// Ranges for PID controllers
// Roll, Yaw & Pitch are given in degrees. Speed (throttle) is non-dimensional value.
//

RollRange = 180
YawRange = 90
PitchRange = 180
SpeedRange = 1000

// Steshov. Parameters for searching the master slaves and evaluating the backlog
WingmanSearchT = 30.0 	//Range check period to wingmen
WingmanSearchDMax = 7000.0 //Critical Range
WingmanSearchDMin = 3000.0 //Minimum sufficient range to stop waiting and searching
WingmanSearchTimesToSearch = 3 //The number of consecutive range exceedances (with increasing), leading to the activation of the search mode
WingmanSearchWait   = 3 //Number of range checks characterizing the duration of the standby mode
WingmanSearchLength	   = 6 //Number of range checks characterizing the duration of the search mode

SeniourWingmanTOSpeedTreshold = 20.0 // the speed limit of the senior slave, if this limit is exceeded, the slave bot is allowed to take off, in m /s.

WingmanRadioTimeoutMin = 5.0   // (seconds) timeout of radio messages for the slave, the timer is set randomly from Min to Max .
WingmanRadioTimeoutMax = 45.0   // (seconds) radio message timeout for the slave.

DeepDiveDecision_TimeLimit = 90.0 // 60 (seconds) the time limit for climbing to the height of a vertical dive. If the AI ??rises from the current height to the height of the sheer bombardment in less than the specified time, an approach is built on a sheer peak, otherwise - on a gentle one.

BalloonAttackPrecisionFactor = 1.0; //         MaxFireDistance
GroundAttackPrecisionFactor = 1.0; //             
PlaneFrontalAttackPrecisionFactor = 2.75; // multiplier that increases the range of the beginning of the shooting at the sharpest point

testFlag = 0  // 0 -  , 1 -    , 2-  , 3-  yaw, 4-  speed, 5 -     , 6-     , 8-   , 9 -  , 10 .  , 11 -  , 12 -  .
testSinus = 0  // 1 -   -    4*testTimer    = testValue, 0 - 
testTimer = 3	// 
testValue = 10	//    
testBasis = 0.0		//  ,     
testSpeed = 320.0	//  ,     ,   - testSpeed +-testValue 

ShowAIDebugInfo = false  //        ,  -   

ShowVisibilitySectors = false  //      true -  , false - 